#include "transform.h"


namespace vortex
{
    Transform2DComponent::Transform2DComponent()
    {

    }

    Transform2DComponent::Transform2DComponent(glm::vec2 t, float r)
    {

    }

    glm::mat4 Transform2DComponent::GetMatrix() const
    {
        return glm::mat4(1.0f);
    }
    
}
